Youre very welcome. Just realize that I may not actually be able to eventually help. Im having a problem getting creatures to move during sexlab type interactions. I have installed the creature pack using nmm, Ive updated it. But, at least Im enthusiastic about trying Everything including Skeleton and all animations work perfectly trough NMM. I have made sure that this is not a patch problem with XP3. I actualy misspelled up there. Gotcha. OK, I missed the ball on that call. Hmm. This problem seems to be with compatibility issues between FNIS and MO or something in my system causing that issue. Very likely, I agree. Fnis SkyrimI dont have to move to MO, but for several reasons I want to. NMM is till in Beta stage and has bugs of its own. Testing WIP mods trough it can sometimes be a real painful experience that could mostly be avoided with MO. Ive only been modding Skyrim for a few days, btw. BUT, I do have experience with modding Oblivion and I understand most of the concepts fairly well. C625' alt='Bellyaches Animal And Creature Pack' title='Bellyaches Animal And Creature Pack' />There is little functional difference, that I know of, the most dramatic being how intricate and well formed these latest mod managers are. Im having a blast with MO Just think I can now mod on the fly with almost complete abandon. Im giddy just thinking about it and my hard drive space is shrinking, rapidly. From what I have seen, MO, if its stable for you, is the best choice of all of them. I say that because it provides the most flexibility and, IMO, safety. Though, User Error can still be a problem and I still have much to learn about MO. Edit Am I realy the only one experiencing this trouble I keep quite strict order in my mod department, so problem might actually be in my system Win 7 and relevant frameworks. I may have to revisit few pages to sort this out. Dewalt Manuals Online. No, you can be guarranteed that youre not. In fact, somewhere in the world, someone else dealing with this same problem and is screaming at the remains of their computer as they beat on it with an immoliated and recently deceased dead weasel. OK Lets go through the basic checklist http wiki. Guide ModOrganizer. Obviously installed MO. Did you install the latest. NET framework 3 Did you install the latestcorrect Python libraries Next up 1 You selected the appropriate game from MOs First Run menu, obviously. The Tutorial doesnt matter, but it does have a weird bug in one popup dialog box that ticked me off. Automatically logging into the Nexus doesnt matter, either. Same as above. lt Pause I just remembered something I read a few days ago Doesnt FNIS have to be reindexedwhatever using SKSE every time you addremove any animations or modelsHave you successfully done that during your debugging phase, where youre likely addingremoving various mods, trying to hunt down the problem I know it works now, using NMM, but I dont exactly know why. Unpause OK, lastly, the thing that everyone hates Did you run the game through MO in vanilla and it works fine What about only loading the bare minimum of what you need to run FNIS with MOThe bare minimum, no other mods,. I know its frustrating, sorry for all the questions. Im going to take a look at FNIS today and see what I can make of it as well as possible problems directly with MO. But, if youve got other mods stacked in there and have made changes to your game that arent being managed by a good mod manager, even ones that you may have forgotten about, I wouldnt know where to begin. I would wish to, honestly. I enjoy trying to help people who love their games. But, I dont have the necessary info to work with. Thats why debugging these issues is such a pain It involves lots of complete reinstalls. Ill dload FNIS and, if I dont think Ill have any issues with it for my current game setup, Ill see what I can figure out by installing and running it. Note I didnt go through all the things like mod order and debugging conflicts, BOSS and all that in this post. You seem fairly familiar with all that, so there wasnt much need. Just double check MOs reports on your mods and any possible conflicts.